Okay here is Claw's Infantry finally complete. The vehicles will come soon.
Claw Infantry:
Sickle Packs
- Claw’s main meat-shield **cough** front line infantry unit is composed of lightly armoured and equipped Sickle Claws, the lowliest of all sharpteeth
- Trained en mass for low cost, and organized into groups of ten allowing a Claw Commander to quickly amass a large force of small infantry
- Can garrison and attack from structures, but don’t expect it to last
- Armed with a low tech spine-gun, a small semi-automatic armament that shoots medium range spine slugs that do reasonably well versus enemy infantry
- Claw is not opposed to using various unorthodox tactics to enhance their troops, such as combat drugs. Sickle Packs can be upgraded with Stimulant Injectors or Rage Injectors, but not both
- Stimulant Injectors enhance the Health Points and Regeneration Rate temporarily to grant extra survivability, but reduces movement speed and firing speed due to the chemical bi-products produced
- Rage Injectors grant a burst of movement and firing speed, but also bring inevitable death as the toxin breaks down their neural system (Claw isn’t about to tell it’s users about this though)
Dervish Drone (aka Styracus Drone)
- Lightly armoured mid-size combat drones on steel treads that fight alongside Claw personnel on the battlefield
- They are easily reproduced and quite expendable, but are useful in that they carry heavy weapons which they can switch between at will for combating larger threats than mere Sickle Packs can handle.
- Dual Missile Launcher Mode is strong against enemy vehicles and aircraft and the standard configuration, while the upgraded Sniper Cannon Mode switches out the Missile Launchers into a decent size sniper rifle to pick off enemy soldiers both inside and outside structures
- Sometimes called Styracus Drones, after the VDF traitor who stole the plans for its construction off the leaf-eaters and sold them to Claw in return for amnesty.
- All drones have active personal flux shields, which can shrug off impacts from large weapons such as cannons and bombs, but does not protect them from small arms fire
- Cannot garrison structures, unfortunately
Arbiter
- Technically and mentally gifted sharpteeth are sometimes transferred into the Black Technology Division, Claw’s secret weapons manufacturer
- Upon arrival, they are initiated via a conversion perfected by Claw’s main AI Achilles which involves part of their brain being removed (the emotional part most likely) and replaced with an augmentation computer designed to boost their intelligence to unimaginable levels and to null their instincts
- These sharpteeth are hence-more called “Arbiters” and when they are required to take to the battlefield they carry no weapons, but instead use their skills to Claw’s advantage by repairing or capturing structures, detecting stealthed units, and reactivating destroyed machinery
- Other sharpteeth call these emotionless mechanics “Black Brains” referring mainly to their status as part of the Black Lab and their ability to fix generally anything without complaint or question
Fast-biter Firehounds
- Fast-biters form the middle tier of sharptooth society becoming comparable in size to the larger sharpteeth now (thanks to the alien virus) and hence are granted a degree of privilege
- Firehounds are Claw’s most elite infantry division, packing the best personal armour that can be manufactured en mass as well as deadly flamethrowers that can torch both enemy infantry and structures with equal contempt
- Other sharpteeth sometimes call them “Cookers” for their ability to grant a free cooked meal to anyone else nearby, and since most infantry don’t get rations this can make them quite popular
- Firehounds use their enhanced constitution to their advantage, and can be upgraded with either Stimulant Injectors or Rage Injectors but not both
- A relatively new technology to come out of the Black Labs is the use of Stealth Armour, which when purchased grants Firehounds complete invisibility unless they are attacking.
- Sometimes their hunger can get the best of them, and at your command you can order them to retract their flamethrowers and pounce on their enemies slaughtering them instantly with their vicious teeth. This ability comes in handy against deadlier foes such as Chomper who can zap them out of existence in seconds otherwise, but can hurt them when used against Runner Squads which deal more damage close range with their hand shotguns
Chameleon Spy
- These fast-runners in the service of Claw practice the subtle and stealthy art of infiltration and sabotage to increase the chances of Claw victory
- Chameleon Spies move quickly, and if they get inside an enemy structure they can either shut it down, steal credits, or gain valuable intel but are inevitably lost as they are soon found out and killed – such is a sacrifice Claw is willing to make
- Often seen as ëhalf-sharpteeth’ by other Claw soldiers for their ability to consume green food as well as meat and for this reason they are trained and bunked separately from all other infantry forces
- Can be upgraded with Stealth Armour, which enhances their infiltration abilities significantly since they can no longer be detected without the help of advanced scanners
- VDF Runners and Claw Runners have a deep hatred for one another and often go out of their way to kill each other regardless of orders. Claw will sometimes use this to its advantage by luring enemy runners into traps using their spies.
- As a secondary benefit, Chameleon Spies are also equipped with a short range EMP burst device, allowing them to temporarily disable enemy structures and vehicles at very close range in addition to their infiltration capabilities
Utah & Manhattan
- Claw's elite commando units, both of these brothers are trained at once and emerge from the Training Pit at the same time, but can be used as separate units as you choose
- Utah is a mad dog killer, feared by both his enemies and the rest of Claw's soldiers. He has the highest kill ratio of any living Claw soldier, and is constantly seeking to keep this title.
- Utah is armed with dual forearm mounted Turbo-shredders, a big improvement over the standard Claw shredder rifle that can project up to three hundred Tungsten-coated blades per minute EACH. Coupled with the ability to slay any infantry unit in a single shot, foot soldiers don't even stand a chance against him.
- Like his name, Manhattan is a field expert in heavy and dangerous weapons. His key armament is a 30mm Volcano Rifle, the deadliest personal weapon in the Claw arsenal. It's subatomic bullets can kill just about anything in one shot (on foot or in a vehicle) but he can only reload it so fast, so it's not effective versus masses of infantry
- Manhattan also carries a Screamer Target Designator, which destroys any size holding in one shot.
- When used together they are capable of dealing with any threat except from the air
- Both are fervent users of Combat Drugs, and as such Utah is equipped with unlimited Rage Injections (i.e. he is always crazy against infantry and never dies from it) and Manhattan is equipped with unlimited Stimulant Injections (i.e. he always regenerates extremely fast and never has any dis-benefit from it)
Caustizer.